Course Information
Course title
Virtual Reality Game Programming 
Semester
110-1 
Designated for
COLLEGE OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE  GRADUATE INSTITUTE OF COMPUTER SCIENCE & INFORMATION ENGINEERING  
Instructor
MIKE Y. CHEN 
Curriculum Number
CSIE5027 
Curriculum Identity Number
922 U4690 
Class
 
Credits
3.0 
Full/Half
Yr.
Half 
Required/
Elective
Elective 
Time
Monday 2,3,4(9:10~12:10) 
Remarks
The upper limit of the number of students: 30. 
 
Course introduction video
 
Table of Core Capabilities and Curriculum Planning
Table of Core Capabilities and Curriculum Planning
Course Syllabus
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Course Description

VR provides immersive user interaction and experience beyond what's possible with traditional interfaces. For this semester, we will focus on combining storytelling and game design into a creative experience. There will be self-paced learning of Unity 3D, an inter-disciplinary team project, and online lectures on VR storytelling/game design techniques.

Requirement: due to COVID19, each student must have access to a VR-ready PC for Unity programming in order to enroll (i.e. NVIDIA GTX1060, AMD Radeon RX460 GPU, or greater).

Please see https://mikechen.com/ for more info on online lectures and enrollment application.  

Course Objective
待補 
Course Requirement
待補 
Student Workload (expected study time outside of class per week)
 
Office Hours
 
Designated reading
待補 
References
待補 
Grading
   
Progress
Week
Date
Topic