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Course title |
Virtual Reality Game Programming |
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Semester |
110-1 |
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Designated for |
COLLEGE OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE GRADUATE INSTITUTE OF COMPUTER SCIENCE & INFORMATION ENGINEERING |
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Instructor |
MIKE Y. CHEN |
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Curriculum Number |
CSIE5027 |
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Curriculum Identity Number |
922 U4690 |
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Class |
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Credits |
3.0 |
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Full/Half Yr. |
Half |
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Required/ Elective |
Elective |
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Time |
Monday 2,3,4(9:10~12:10) |
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Remarks |
The upper limit of the number of students: 30. |
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Course introduction video |
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Table of Core Capabilities and Curriculum Planning |
Table of Core Capabilities and Curriculum Planning |
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Course Syllabus
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Please respect the intellectual property rights of others and do not copy any of the course information without permission
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Course Description |
VR provides immersive user interaction and experience beyond what's possible with traditional interfaces. For this semester, we will focus on combining storytelling and game design into a creative experience. There will be self-paced learning of Unity 3D, an inter-disciplinary team project, and online lectures on VR storytelling/game design techniques.
Requirement: due to COVID19, each student must have access to a VR-ready PC for Unity programming in order to enroll (i.e. NVIDIA GTX1060, AMD Radeon RX460 GPU, or greater).
Please see https://mikechen.com/ for more info on online lectures and enrollment application. |
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Course Objective |
待補 |
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Course Requirement |
待補 |
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Student Workload (Expected weekly study hours before and/or after class) |
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Office Hours |
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Designated reading |
待補 |
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References |
待補 |
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Grading |
- NTU recommends an upper limit of 20% for A+ grades. This is not a mandatory requirement. Instructors may adjust the percentage based on course requirements. Instructors teaching required courses are particularly encouraged to follow this guideline.
- NTU uses a letter grade system for assessment. The grade percentage ranges and the single-subject grade conversion table in the NATIONAL TAIWAN UNIVERSITY Regulations Governing Academic Grading are for reference only. Instructors may adjust the percentage ranges according to the grade definitions. For more information, see the Assessment for Learning Section.
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