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Course title |
Virtual Reality Game Programming |
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Semester |
110-1 |
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Designated for |
COLLEGE OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE GRADUATE INSTITUTE OF COMPUTER SCIENCE & INFORMATION ENGINEERING |
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Instructor |
MIKE Y. CHEN |
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Curriculum Number |
CSIE5027 |
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Curriculum Identity Number |
922 U4690 |
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Class |
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Credits |
3.0 |
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Full/Half Yr. |
Half |
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Required/ Elective |
Elective |
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Time |
Monday 2,3,4(9:10~12:10) |
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Remarks |
The upper limit of the number of students: 30. |
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Course introduction video |
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Table of Core Capabilities and Curriculum Planning |
Table of Core Capabilities and Curriculum Planning |
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Course Syllabus
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Please respect the intellectual property rights of others and do not copy any of the course information without permission
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Course Description |
VR provides immersive user interaction and experience beyond what's possible with traditional interfaces. For this semester, we will focus on combining storytelling and game design into a creative experience. There will be self-paced learning of Unity 3D, an inter-disciplinary team project, and online lectures on VR storytelling/game design techniques.
Requirement: due to COVID19, each student must have access to a VR-ready PC for Unity programming in order to enroll (i.e. NVIDIA GTX1060, AMD Radeon RX460 GPU, or greater).
Please see https://mikechen.com/ for more info on online lectures and enrollment application. |
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Course Objective |
待補 |
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Course Requirement |
待補 |
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Student Workload (Expected weekly study hours before and/or after class) |
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Office Hours |
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Designated reading |
待補 |
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References |
待補 |
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Grading |
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