Course Information
Course title
Games with Incomplete Information 
Semester
110-1 
Designated for
COLLEGE OF SOCIAL SCIENCES  GRADUATE INSTITUTE OF ECONOMICS  
Instructor
BENJAMIN BERNARD 
Curriculum Number
ECON7219 
Curriculum Identity Number
323EM1680 
Class
 
Credits
3.0 
Full/Half
Yr.
Half 
Required/
Elective
Elective 
Time
Monday 6,7,8(13:20~16:20) 
Remarks
Restriction: MA students and beyond OR Restriction: Ph. D students
The upper limit of the number of students: 20. 
Ceiba Web Server
http://ceiba.ntu.edu.tw/1101ECON7219_ 
Course introduction video
 
Table of Core Capabilities and Curriculum Planning
Table of Core Capabilities and Curriculum Planning
Course Syllabus
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Course Description

From job applications to selling goods or playing poker, there are many situations in which a strategic decision maker has only some, but not all the payoff-relevant information. Uninformed players then maximize their utility according to their beliefs about the unknown quantity. This course provides the tools to describe such incomplete information games and introduces commonly used solution concepts. In addition to the static environment, we study mechanism design, where the principal designs the environment, and dynamic/repeated environments, where players have the ability to learn over time.

We will be using NTU Cool: https://cool.ntu.edu.tw/courses/7332 

Course Objective
Week 1: Knowledge and Learning
Week 2: Beliefs and Belief Hierarchies
Week 3: Bayesian Games
Week 4: Signaling and Cheap Talk
Week 5: Information Design
Weeks 6-8: Mechanism Design
Week 9: Midterm Exam
Week 10: Social Learning
Week 11-12: Repeated Games and Reputations
Week 13: Dynamic Mechanism Design
Weeks 14-16: Student Presentations 
Course Requirement
Requirements for students after the class: Students will be able to recognize and model situations with incomplete information and use the right tools/solution concepts to solve them. 
Student Workload (expected study time outside of class per week)
 
Office Hours
Wed. 15:00~16:20
Mon. 18:30~19:30 Note: Or by appointment 
Designated reading
No required readings; see References for suggested readings. 
References
♦ "Game Theory, an Introduction", 1st edition, 2013, by Steven Tadelis, Princeton
University Press
♦ "Game Theory", 1st edition, 2013, by Michael Maschler, Eilon Solan, and Shumel Zamir,
Cambridge University Press
♦ "An Introduction to Modern Mechanism Design", 1st edition, 2015, by Tilman Börgers,
Oxford University Press
♦ "Repeated Games and Reputations", 1st edition, 2006, by George J. Mailath and Larry
Samuelson, Oxford University Press
♦ "Game Theory", 1st edition, 1991, by Drew Fudenberg and Jean Tirole, MIT Press 
Grading
 
No.
Item
%
Explanations for the conditions
1. 
Participation 
10% 
 
2. 
Student presentation 
40% 
 
3. 
Midterm exam 
30% 
 
4. 
Assignments 
20% 
 
 
Progress
Week
Date
Topic
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