課程資訊
課程名稱
不完全資訊賽局
Games with Incomplete Information 
開課學期
109-1 
授課對象
社會科學院  經濟學研究所  
授課教師
班哲明 
課號
ECON7219 
課程識別碼
323EM1680 
班次
 
學分
3.0 
全/半年
半年 
必/選修
選修 
上課時間
星期一6,7,8(13:20~16:20) 
上課地點
社科研609 
備註
本課程以英語授課。
限碩士班以上 或 限博士班
總人數上限:20人 
Ceiba 課程網頁
http://ceiba.ntu.edu.tw/1091ECON7219_ 
課程簡介影片
 
核心能力關聯
核心能力與課程規劃關聯圖
課程大綱
為確保您我的權利,請尊重智慧財產權及不得非法影印
課程概述

From job applications to selling goods or playing poker, there are many situations in which a strategic decision maker has only some, but not all the payoff-relevant information. Uninformed players then maximize their utility according to their beliefs about the unknown quantity. This course provides the tools to describe such incomplete information games and introduces commonly used solution concepts. In addition to the static environment, we study mechanism design, where the principal designs the environment, and dynamic/repeated environments, where players have the ability to learn over time. 

課程目標
Week 1: Knowledge and equilibrium
Week 2: Beliefs and Bayesian games
Week 3: Bayesian Nash equilibrium and Harsanyi's equivalence
Week 4: Dynamic games and perfect Bayesian equilibrium
Week 5: Bayesian persuasion and information design
Week 6: Mechanism design I
Week 7: Mechanism design II
Week 8: Mechanism design III
Week 9: Midterm exam
Week 10: Repeated games and reputations: perfect monitoring
Week 11: Repeated games and reputations: imperfect monitoring
Week 12: Communication, cheap talk, and mediation
Week 13: Social learning
Week 14: Strategic experimentation
Week 15: Dynamic mechanism design
Week 16: Student presentations
Week 17: Student presentations
Week 18: Student presentations 
課程要求
Students will be able to recognize and model situations with incomplete information and use the right tools/solution concepts to solve them. 
預期每週課後學習時數
 
Office Hours
每週三 16:30~17:30
每週一 16:30~17:30 備註: Or by appointment 
指定閱讀
None 
參考書目
- "Game Theory", 2013, by M. Maschler, E. Solan, and S. Zamir, Cambridge University Press
- "An Introduction to Modern Mechanism Design", 2015, by T. Börgers, Oxford University Press
- "Repeated Games and Reputations", 2006, by G.J. Mailath and L. Samuelson, Oxford University Press
- "Game Theory - An Introduction", 2013, by S. Tadelis, Princeton University Press 
評量方式
(僅供參考)
 
No.
項目
百分比
說明
1. 
Participation 
10% 
 
2. 
Assignments 
20% 
 
3. 
Midterm exam 
30% 
 
4. 
Student presentation 
40% 
In groups of two 
 
課程進度
週次
日期
單元主題
無資料