Course Information
Course title
Experimental Economics I: Behavioral Game Theory 
Semester
111-2 
Designated for
COLLEGE OF SOCIAL SCIENCES  GRADUATE INSTITUTE OF ECONOMICS  
Instructor
JOSEPH TAO-YI WANG 
Curriculum Number
ECON5112 
Curriculum Identity Number
323EU8110 
Class
 
Credits
3.0 
Full/Half
Yr.
Half 
Required/
Elective
Elective 
Time
Tuesday 2,3,4(9:10~12:10) 
Remarks
Restriction: juniors and beyond OR Restriction: MA students and beyond OR Restriction: Ph. D students
The upper limit of the number of students: 32.
The upper limit of the number of non-majors: 4. 
 
Course introduction video
 
Table of Core Capabilities and Curriculum Planning
Table of Core Capabilities and Curriculum Planning
Course Syllabus
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Course Description

[For details, see: http://homepage.ntu.edu.tw/~josephw/experimental_23S.htm]

This is an upper division and graduate level course on experimental economics, focusing on behavioral game theory. The purpose is to introduce experimental economics to students so they can start their own research in this field. You are expected to write individual research proposals and present them. 

Course Objective
Specific goals of this course include:

1. Introduction to experimental economics: After this class, students are expected to be able to name several experiments performed in each fields of economics, and describe how the results affirm (or differ from) economic theory and/or field data.

2. Experimental design: After this class, students are expected to understand how to design and run an experiment. Students will also write a research proposal that:
a. Proposes an economic experiment (with sample subject instructions), satisfying:
i. Real Incentives (so choices have real consequences),
ii. A Good Control Group (to compare with Treatment group),
iii.Random Assignment (to the Treatment and Control groups),
iv.No deception (to establish reputation so real incentives are believed).
b. Argues why should we care about this experiment and why the experiment is designed this way (compared to other possible designs), and,
c. Relates your experiment to existing literature (if any) and describes expected results and/or methods to analyze the data (or simulation results).

3. Evaluate most current research: After this class, students are expected to develop the ability to read recent journal articles in experimental economics, and evaluate the quality of the papers. During class, students are expected to read assigned journal articles and book chapters and present one article and/or one chapter in class. 
Course Requirement
Intermediate Miroeconomics II and/or Game Theory. 
Student Workload (expected study time outside of class per week)
Office Hours
Fri. 17:20~18:00 Note: After class (at the classroom), or by email appointment. 
Designated reading
Textbook: BGT - Camerer (2003), Behavioral Game Theory, Princeton University Press.
Presentation: Arely and Kreisler (2017), Dollars and Sense, HarperCollins. (D&S) 
References
Other Recommended Reading:
1. Capra, Croson, Rigdon and Rosenblat ed. (2020), Handbook of Experimental Game Theory, Edward Elgar Publishing.
2. Kagel and Roth, ed. (1995/2016), Handbook of Experimental Economics, Vol. 1 and Handbook of Experimental Economics, Vol. 2, Princeton University Press (HEE1/2).
3. Holt (2019), Markets, Games and Strategic Behavior: An Introduction to Experimental Economics, Princeton University Press. (Holt; Undergraduate text)
4. Moffatt (2016), Experimetrics: Econometrics for Experimental Economics, Palgrave. 
Grading
 
No.
Item
%
Explanations for the conditions
1. 
Weekly Homework 
15% 
Weekly problem sets submitted on NTU COOL. 
2. 
Replication 
15% 
Form groups to replicate estimation of assigned paper (due 4/14). 
3. 
Presentation 
30% 
20-minute oral presentation of one book chapter and one research article (10% each) and feedback to others presenters (10%). 
4. 
Final Proposal 
40% 
Final presentation and written proposal (<4 pages, due 6/9) 
 
Adjustment methods for students
 
Teaching methods
Assisted by video
Assignment submission methods
Exam methods
Others
Progress
Week
Date
Topic
Week 1
2/24  Experimental Economics and Behavioral Game Theory (BGT, Ch.1) 
Week 2
3/3  Risk and Time Preferences (Holt, Ch.3; Liu-2014)
Basic Principles of Experimental Design (BGT, A1.2) 
Week 3
3/10  Social Preferences (part 1) (BGT, Ch.2; HEE2, Ch.4; Lin-2020) [DS-0] 
Week 4
3/17  Social Preferences (part 2) (BGT, Ch.2; HEE2, Ch.4; Lin-2020) [DS-1] 
Week 5
3/24  Mixed-Strategy Equilibrium (BGT, Ch.3; QRE chapter) [DS-2] 
Week 6
3/31  Bargaining (BGT, Ch.4; Chen-2021) [DS-3] 
Week 7
4/7  Dominant Solvable Games (BGT, Ch.5) [DS-4] 
Week 8
4/14  Midterm Proposal Presentation and Replication Exercise Due 
Week 9
4/21  Level-k Thinking (Crawford-2013; Wang-2010) [DS-5] 
Week 10
4/28  Learning (BGT, Ch.6; HEE2, Ch.10; Knoepfle-2009; Chen-2020) [DS-6] 
Week 11
5/5  Coordination (BGT, Ch.7) [DS-7] 
Week 12
5/12  Signaling and Reputation (BGT, Ch.8) [DS-8] 
Week 13
5/19  Market Design (Jackson-2013; HEE2, Ch.5) [DS-9] 
Week 14
5/26  Auctions (EL, Ch.9; HEE2, Ch.9)
Field Experiments (Harrison-List-2004; Glennerster-Takavarasha) [DS-10] 
Week 15
6/2  Neuroeconomics (HEE2, Ch.3; Krajbich-2014; Chen-Wang-2019)
Experimetrics (Moffatt-MiniCourse)
(Optional) Political Economy (HEE2, Ch.6); Open vs. Closed (BLLW-19) 
Week 16
6/9  Final Proposal Presentation and Proposal Due