課程概述 |
一、課程簡介:
PartⅠ: Virtual Reality
Look real, sound real, feel real, smell real, react
realistically and in real-time
3D Sound, directional sound
Environment Walkthrough, Distributed Interactive
Simulation (DIS)
Tracking devices: space tracker, tracking algorithms
Immersive display: Head Mounted Display, BOOM,
Stereo shutter glasses
Force Feedback Devices (Joystick, Phanton etc.)
Trajectory prediction algorithms
Part Ⅱ: Display and Visualization
Modeling (Solid modeling, build large models,
physically based modeling: motion dynamics)
Global illumination algorithms( radiosity, volume
rendering, scientific visualization)
Texture mapping and advanced animation
Graphics packages : OpenGL (X window, WinXP),
DirectX(WinXP)
Part III: Hardware and accelerators
High performance graphics architectures
(Pixel-Planes, Pixel Machine, SGI reality engine, PC Graphics (nVidia, ATI), Accelerator Chips & Cards)
Part IV:
Virtual reality paper survey and term project
二、參考書目:
1. 虛擬實境 講義,一冊
2. The Science of Virtual Environments, Roys S. Kalawsky, Addison Wesley, 6317
3. Computer Graphics, principles and practice, second edition, Foley, van Dam, Feiner, Hughes, Addison Wesley
4. Virtual Reality Systems, John Vince, Addison-Wesley.
教科書:Essential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality, by John Vince, Publisher: Springer Verlag; ISBN: 1852330120 (1999-2003), 滄海書局. |