課程名稱 |
虛擬實境 Virtual Reality |
開課學期 |
108-1 |
授課對象 |
電機資訊學院 資訊網路與多媒體研究所 |
授課教師 |
歐陽明 |
課號 |
CSIE7633 |
課程識別碼 |
922EU1940 |
班次 |
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學分 |
3.0 |
全/半年 |
半年 |
必/選修 |
選修 |
上課時間 |
星期四2,3,4(9:10~12:10) |
上課地點 |
資103 |
備註 |
本課程以英語授課。 總人數上限:160人 |
課程網頁 |
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課程簡介影片 |
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核心能力關聯 |
核心能力與課程規劃關聯圖 |
課程大綱
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課程概述 |
Course website: www.csie.ntu.edu.tw/~ming/rg
Syllabus
Part I: Introduction to Virtual Reality
1. Look Real, Sound Real, Feel Real, Move Realistically
2. 3D Sound Technology
3. Space Tracker, Motion Tracker: Mechanical, Optical, Ultrasound, Megnetic
4. Head Mounted Display (HMD), Retina Display
5. Force Feedback Devices
Part II: Graphics and Simulation
1. Modeling (prototyping, build large models, physically based modeling, motion dynamics)
2. Global illumination algorithms (radiosity, volume rendering, scientific visualization)
3. Texture mapping and advanced animation
4. Graphics packages: OpenGL , DirectX
Part III; Hardware and accelerators
High performance graphics architectures
(Pixel-Planes, Pixel Machine, SGI reality engine, PC Graphics (nVidia, ATI), Accelerator Chips & Cards)
Part IV: Virtual reality paper survey and term project
Text Book
Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics), William Sherman, Alan Craig
References
1. Handouts: including course notes and reference papers
2. Roy S. Kalawsky, The Science of Virtual Reality and Virtual Environments, Addison-Wesley.
3. Foley, van Dam, Feiner, Hughes, Computer Graphics: principles and practice, second edition, Addison Wesley.
4. John Vince, Virtual Reality Systems, John Vince, Addison-Wesley.
5. Selected papers from proceedings of ACM SIGGRAPH and Trans. on Graphics and Visualization.
6. Selected papers from IEEE Computer Graphics & Applications (CG&A).
7. Presence: Teleoperators and virtual environment (Journal from MIT press)
8. Essential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality, by John Vince, Publisher: Springer Verlag; ISBN: 1852330120 (1999-2003).
Grade
1. Homeworks (1/3)
2. Midterm Exam (1/3)
3. Final Project (1/3)
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課程目標 |
Know VR (and Augmented Reality)
Know human factors in VR
Understand the basic instruments/devices in VR
Implementing a graphics simulation (short story for one minute)
Implementing a VR system
The main goal of Virtual Reality is to make studying process exciting and more effective. VR simulations provide a deep understanding of the material by a learner with its further application in real life.
Virtual reality makes the classic studying process a really fascinating experience. With its help a classroom is not limited to four walls, science subjects don’t lack the ingredients or tools, and you can visualize the information in all directions. |
課程要求 |
One homework, one midterm, and one final project.
Grade
1. Homeworks (1/3)
2. Midterm Exam (1/3)
3. Final Project (1/3)
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預期每週課後學習時數 |
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Office Hours |
另約時間 |
指定閱讀 |
Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics), William Sherman, Alan Craig |
參考書目 |
Reference:
1. Lecture Notes on Virtual Reality.
2. The Science of Virtual Reality and Virtual Environments, Roys S.
Kalawsky, Addison Wesley.
3. Computer Graphics: principles and practice, second edition, Foley, van
Dam, Feiner, Hughes, Addison Wesley.
4. Virtual Reality Systems, John Vince, Addison-Wesley.
Textbook:
Understanding Virtual Reality: Interface, Application, and Design (The
Morgan Kaufmann Series in Computer Graphics), William Sherman, Alan Craig
Essential Virtual Reality Fast: How to Understand the Techniques and
Potential of Virtual Reality, by John Vince, Publisher: Springer Verlag;
ISBN: 1852330120 (1999-2003).
Course URL:
http://www.csie.ntu.edu.tw/~ming/rg |
評量方式 (僅供參考) |
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