This course will cover rendering techniques. The topics I plan to cover include:
Light transport and the rendering equation
Ray tracing: basic algorithm
Ray tracing: acceleration techniques
Monte Carlo method
Photon mapping
Radiosity
Shadowing
Materials: BRDF
Materials: mapping techniques
Exotic materials
Real-time rendering
GPU rendering
教科書: 無
參考書目: papers from related proceedings/journals
成績評量方式: programming assignments and a final project
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