課程名稱 |
數位影像生成 Digital Image Synthesis |
開課學期 |
101-1 |
授課對象 |
電機資訊學院 資訊工程學研究所 |
授課教師 |
莊永裕 |
課號 |
CSIE5098 |
課程識別碼 |
922 U3230 |
班次 |
|
學分 |
3 |
全/半年 |
半年 |
必/選修 |
選修 |
上課時間 |
星期四6,7,8(13:20~16:20) |
上課地點 |
資111 |
備註 |
限學士班三年級以上 總人數上限:50人 |
課程網頁 |
http://www.csie.ntu.edu.tw/~cyy/rendering |
課程簡介影片 |
|
核心能力關聯 |
核心能力與課程規劃關聯圖 |
課程大綱
|
為確保您我的權利,請尊重智慧財產權及不得非法影印
|
課程概述 |
This course will cover rendering techniques. The topics I plan to cover include:
- Light transport and the rendering equation
- Ray tracing: basic algorithm
- Ray tracing: acceleration techniques
- Monte Carlo method
- Photon mapping
- Radiosity
- Shadowing
- Materials: BRDF
- Materials: mapping techniques
- Exotic materials
- Real-time rendering
|
課程目標 |
One primary goal of computer graphics is to synthesize realistic images which are indistinguishable from real photographs. Methods of this category were very slow. However, recent progresses on GPUs have made interactive realistic rendering possible. This course will cover realistic image synthesis techniques that could be or have been used to make animations such as Finding Nemo and games such Half Life. |
課程要求 |
programming assignments and a final project |
預期每週課後學習時數 |
|
Office Hours |
|
指定閱讀 |
Physically Based Rendering: From Theory to Implementation, Matt Pharr and Greg Humphreys, 2nd ed, Morgan Kaufmann, 2010
|
參考書目 |
|
評量方式 (僅供參考) |
|
週次 |
日期 |
單元主題 |
第1週 |
9/13 |
overview |
第2週 |
9/20 |
core |
第3週 |
9/27 |
geometry |
第4週 |
10/04 |
shapes |
第5週 |
10/11 |
accelerators |
第6週 |
10/18 |
color and radiometry |
第7週 |
10/25 |
camera |
第8週 |
11/01 |
sampling |
第9週 |
11/08 |
reflection models |
第10週 |
11/15 |
materials |
第11週 |
11/22 |
textures |
第12週 |
11/29 |
lights |
第13週 |
12/06 |
Monte Carlo I |
第14週 |
12/13 |
Monte Carlo II |
第15週 |
12/20 |
surface integrator |
第16週 |
12/27 |
participating media |
第17週 |
1/03 |
relghting |
|