課程概述 |
This course will cover rendering techniques. The topics I plan to cover include:
- Geometry, transforms and shapes
- Color and radiometry
- Ray tracing: basic algorithm
- Ray tracing: acceleration
- Cameras
- Sampling and reconstruction
- Lights
- Materials: BRDF
- Materials: texture
- Volume
- Light transport and the rendering equation
- Monte Carlo method
教科書: Physically Based Rendering: From Theory to Implementation, Matt Pharr and Greg Humphreys, 2nd ed, Morgan Kaufmann, 2010
參考書目: papers from related proceedings/journals
成績評量方式: programming assignments and a final project
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